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After Orange and Peach, Blender Institute continues with a new open
project: Apricot. This time it isn’t a movie but a 3D game! Starting
february 1st 2008, a small team of again the best 3D artist and
developers will develop a game jointly with the on-line community. The
main characters in the game are based on the short 3D animation open
movie Peach. At the end of July 2008 the production ends and August is
used for DVD and documentation making. Releasing the game at end of
August.
The team will work on a cross platform game (at least Linux, Windows,
OS X), using Blender for modeling and animation, Crystal Space as 3D
engine and delivery platform, and Python for some magic scripting to
glue things together. It is not only the purpose to make a compelling
3D game experience, but especially to improve and validate the open
source 3D game creation pipeline, with industry-standard conditions. At
this moment we only know that the game characters are funny and furry,
and the game environment is outdoors in a field and forest. Once the
team is together - February 2008 - they will define the game concept
and game design.
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